﻿using RimWorld;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using Verse;
namespace SZ.Mech
{
    public class JumpExplosionExtension : DefModExtension
    {
        public DamageDef damage;
        public int damageAmount;
        public float range;
    }
}

